Development log and ideas for updates.
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Soulrender
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Development Log

Post by Soulrender » Sun Mar 24, 2019 4:19 pm

Okay... So here is the list of things I've done today...

Each hero have now 5th skill and here how it looks like full skill list for each hero:

- Tallanar
* Thunder Howl
* Thunder Claw
* Thunder Strike
* Overwhelming
* Lion Storm^

- Telthos
* Rhino Stomp
* Life Force
* Whirlwind
* Blade Storm
* Fatal Strike^

- Soulrender
* Healing
* Blessing
* Divine Lightning
* Ressurection
* Enlightment^

- Ais
* Freeze Arrow
* Frost Strike
* Shattering Ice
* Blizzard
* Scarlet Flood^

- Carla
* Burning Arrow
* Flame Strike
* Flame Eruption
* Melting Fireblast
* Metamorphosis^

New skill can be learned at level 7, but they can be used max 5 times through whole
game play, however you can refill charges with side activities (wich will be implemented soon).

Next what was updated it's the skills formulas themselves, instead adding whole pool of exp directly
to skill damage you gain for skills special perk wich can be easly calculated with following formula:

Code: Select all

 f = sd + (vc * 50) 
where f is skill, sd stands for skill damage, vc means
victory count. So for every won battle (excluding tutorial) all heroes gain extra 50 damage points. Also
all skills formulas where refined to obtain optimal values (not to low and not to high).

And that's all for now. I'm going to get some rest...

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Soulrender
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Re: Development Log

Post by Soulrender » Tue Mar 26, 2019 10:03 am

This is checklist for what I've done in the morning:

Improved exp table for actors.

To get level 2 heroes must gain 20XP
To get level 3 heroes must gain 80XP
To get level 4 heroes must gain 140XP
To get level 5 heroes must gain 360XP
To get level 6 heroes must gain 750XP
To get level 7 heroes must gain 1550XP
To get level 8 heroes must gain 3600XP
To get level 9 heroes must gain 11750XP
To get level 10 heroes must gain 24950XP

All actors: Tallanar, Telthos, Soulrender, Ais and Carla now have newly calculated parameters, raw data is presented below:
Tallanar table
Image


Telthos table
Image


Soulrender table
Image


Ais table
Image


Carla table
Image

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Re: Development Log

Post by Soulrender » Wed Mar 27, 2019 10:53 am

Yesterday another things were made:

MP cost grows with hero's level by following:

Level 1: normal cost
Level 2: +10% to cost
Level 3: +20% to cost
Level 4: +35% costs
Level 5: +50% costs
Level 6: +70% costs
Level 7: +100% costs
Level 8: +135% costs
Level 9: +200% costs
Level 10: +400% costs


The same pattern applies to DP Charge Rate of heroes but in this case it follows:

Level 1: 50% DP charge rate
Level 2: 55% DP charge rate
Level 3: 60% DP charge rate
Level 4: 65% DP charge rate
Level 5: 70% DP charge rate
Level 6: 75% DP charge rate
Level 7: 80% DP charge rate
Level 8: 85% DP charge rate
Level 9: 90% DP charge rate
Level 10: 100% DP charge rate


And for Magic / physical damage wich actor recieves:

Level 1: 100% Physicial and Magical damage rate
Level 2: 95% Physicial and Magical damage rate
Level 3: 90% Physicial and Magical damage rate
Level 4: 85% Physicial and Magical damage rate
Level 5: 80% Physicial and Magical damage rate
Level 6: 75% Physicial and Magical damage rate
Level 7: 70% Physicial and Magical damage rate
Level 8: 65% Physicial and Magical damage rate
Level 9: 60% Physicial and Magical damage rate
Level 10: 55% Physicial and Magical damage rate

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Re: Development Log

Post by Soulrender » Thu Mar 28, 2019 11:42 am

Two days ago I addjusted actors param tables. During gameplay I noticed actors are a little OP, so today I addjusted all enemies params making it more balanced. Further more, depending on wich game difficulty you play you encounter different enemies with different variations.

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Re: Development Log

Post by Soulrender » Sat Mar 30, 2019 9:26 am

Today enemies have recieved a new ability - Blindness. This skill blinds player for 3 - 5 turns.

When player is blind he cannot:
- use skills *
- meele attack
- change equip.
- retreat

Only available option is Defend

Image

But as you can see on screenshot, skills option is active, but skills inside are locked!

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Re: Development Log

Post by Soulrender » Sat Apr 13, 2019 12:07 pm

- By pressing L key you can change game difficulty during gameplay.

- Enemies with HP lower than 100 becomes no thread (they die in next turn)

- Ais skills degenerates enemies HP when effects are active

- Burned enemy from Carla's flames causes enemy to get 2x damage from player attacks.

- Battles are now have turn limit, on easy it's 35, on hard it's 20. When you reach limit battle is considered as lost.

- New user interface

- Added "Load Game" option in game menu

- Removed autosave and replaced it with quick save (key [ + ] on keyboard (numpad section))

- Added "Elite" enemies (more often you meet them on Hard difficulty)

- More balanced units and heroes.

- Soulrender has recievied new ability "Mana Transfer" - This skill can replenish small amount of mana for ally

- There is no death (Knockout state vanish at random turn)

- Some graphic upgrades.

- Party skill gauge is little more harder to fill.

- Added boss near Tallanar's house.

- Reforged Skill power bonus. Now each party member gain 5 points damage for all skills when is victorious. Retreat or defeat decreases this skill bonus by 5. Maximum value of this bonus is 3000.

- You can change equpiment during battle.

- Blindness (state) disables actor.

- When you loose battle you will be transfered to Afterlife, where you can recover party and pick some random items.

- Added restoration points for player - step into magic circle to recover whole team.

- On each level hero exp rate drops by 5% - 10% as well as each level grows MP Cost for skills.

- On Hard Mode heroes gain -50% exp

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Re: Development Log

Post by Soulrender » Fri May 03, 2019 12:21 pm

- Added HUD - Press [H] to toggle

- HUD contains detailed reports on all party members - press [R] to toggle it

- Added magic scrolls wich can stun, poison, fire, etc enemies

- Number of enemies on each battle is random, you will never know how much enemies you will fight

- Added Special Ability [Roll of Fate] - Pay 1000 gold to roll a dice. If you roll 6 your strenght will be doubled

- Added Confirmation on retreat from battle.

- Fixes on Telthos skills - Meele attack and Rhino Stomp.

- Fixed Carla's Flame Arrow skill - before was treated as meele instead of magic

- Added Team Point buffs, gaining 50 team points or more causes all your team to grow in strenght during battle

- Final Boss now summon help when HP reaches 30% or below (He does it just once)

- Meeting Battle with Ais is more interactive now

- Some fixes in skill powers

- You can now change game difficulty during game play - Press [L] to do it, but you can change it 3 times.

- Removed black portal from afterlife map, where fallen party is regenerating themselves.

- Added more Red treasure chests on map to help party in battles.

- Added more Skill power bonuses on map, just enter on specific point to gain 20 skill damage points.

- Fixed exp potion, bonus dissapeared when it was used on map instead in battle.

- Defending Team member will recover his own HP and MP, but eats some Team points.

- Gaining Concentration points is even more difficult now, but can be raised by gaining Team points.

- Any actor who reaches another level will be fully recovered.

- Whenever you win battle you may recieve an EXP bonus: Win battle in 1 turn - gain +500XP, win in 3 turns - gain +200XP, win in 5 turns - gain +100XP

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